Total
4 CVE
CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
---|---|---|---|---|---|
CVE-2020-6019 | 1 Valvesoftware | 1 Game Networking Sockets | 2022-11-03 | 5.0 MEDIUM | 7.5 HIGH |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. | |||||
CVE-2020-6016 | 1 Valvesoftware | 1 Game Networking Sockets | 2022-10-21 | 10.0 HIGH | 9.8 CRITICAL |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. | |||||
CVE-2020-6018 | 1 Valvesoftware | 1 Game Networking Sockets | 2022-04-12 | 7.5 HIGH | 9.8 CRITICAL |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | |||||
CVE-2020-6017 | 1 Valvesoftware | 1 Game Networking Sockets | 2022-04-12 | 7.5 HIGH | 9.8 CRITICAL |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |