Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
References
Link | Resource |
---|---|
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | Patch Third Party Advisory |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |
Configurations
Information
Published : 2020-11-18 07:15
Updated : 2022-10-21 12:37
NVD link : CVE-2020-6016
Mitre link : CVE-2020-6016
JSON object : View
CWE
CWE-787
Out-of-bounds Write
Products Affected
valvesoftware
- game_networking_sockets