Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Link | Resource |
---|---|
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | Patch Third Party Advisory |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |
Configurations
Information
Published : 2020-12-03 06:15
Updated : 2022-04-12 09:19
NVD link : CVE-2020-6017
Mitre link : CVE-2020-6017
JSON object : View
CWE
CWE-787
Out-of-bounds Write
Products Affected
valvesoftware
- game_networking_sockets