Filtered by vendor Lucasarts
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Total
4 CVE
CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
---|---|---|---|---|---|
CVE-2004-1194 | 1 Lucasarts | 1 Star Wars Battlefront | 2017-07-10 | 5.0 MEDIUM | N/A |
Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname. | |||||
CVE-2004-1195 | 1 Lucasarts | 1 Star Wars Battlefront | 2017-07-10 | 5.0 MEDIUM | N/A |
Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the server to read arbitrary memory. | |||||
CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2016-10-17 | 5.0 MEDIUM | N/A |
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | |||||
CVE-2005-0984 | 1 Lucasarts | 1 Star Wars Jedi Knight Jedi Academy | 2016-10-17 | 5.0 MEDIUM | N/A |
Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using commands such as (1) say and (2) tell. |