Total
9 CVE
CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
---|---|---|---|---|---|
CVE-2006-3324 | 1 Id Software | 1 Quake 3 Engine | 2018-10-18 | 5.0 MEDIUM | N/A |
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer. | |||||
CVE-2006-3325 | 1 Id Software | 1 Quake 3 Engine | 2018-10-18 | 5.0 MEDIUM | N/A |
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files. | |||||
CVE-2006-2875 | 1 Id Software | 1 Quake 3 Engine | 2018-10-18 | 7.5 HIGH | N/A |
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion. | |||||
CVE-2006-2082 | 1 Id Software | 1 Quake 3 Engine | 2018-10-18 | 7.5 HIGH | N/A |
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request. | |||||
CVE-2006-2236 | 1 Id Software | 4 Quake 3 Arena, Quake 3 Engine, Return To Castle Wolfenstein and 1 more | 2018-10-18 | 7.6 HIGH | N/A |
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. | |||||
CVE-2006-3401 | 1 Id Software | 1 Quake 3 Engine | 2017-10-18 | 7.5 HIGH | N/A |
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. | |||||
CVE-2006-3400 | 2 Id Software, Raven Software | 2 Quake 3 Engine, Soldier Of Fortune 2 | 2017-10-18 | 7.5 HIGH | N/A |
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server. | |||||
CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2016-10-17 | 5.0 MEDIUM | N/A |
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | |||||
CVE-2005-0430 | 1 Id Software | 1 Quake 3 Engine | 2016-10-17 | 5.0 MEDIUM | N/A |
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. |