A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
References
Link | Resource |
---|---|
https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a | Patch Third Party Advisory |
https://github.com/godotengine/godot/pull/45701 | Patch Third Party Advisory |
Configurations
Information
Published : 2021-02-08 07:15
Updated : 2021-02-11 08:08
NVD link : CVE-2021-26826
Mitre link : CVE-2021-26826
JSON object : View
CWE
CWE-787
Out-of-bounds Write
Products Affected
godotengine
- godot_engine