Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.
References
Configurations
Configuration 1 (hide)
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Configuration 2 (hide)
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Configuration 3 (hide)
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Information
Published : 2010-12-14 08:00
Updated : 2011-01-18 23:02
NVD link : CVE-2010-4391
Mitre link : CVE-2010-4391
JSON object : View
CWE
CWE-119
Improper Restriction of Operations within the Bounds of a Memory Buffer
Products Affected
realnetworks
- realplayer_sp
- realplayer